Alcatraz vs. The Evil Librarians by Brandon Sanderson


  Oh, bother! the voice said. Um. I’ve never been good with Courier’s Lenses.

  It faded in and out, as if someone were speaking through a radio that wasn’t getting good reception. It wasn’t Grandpa Smedry, but at that moment, I was willing to take a chance on whoever it was.

  “I’m here!” I whispered, activating the Lenses.

  A blurry face fuzzed into existence in front of me, hovering like a hologram in the air. It belonged to a teenage girl with dark tan skin and black hair.

  Hello? she asked. Is someone there? Can you talk louder or something?

  “Not really,” I hissed, glancing at the Librarians. Most of them had moved out the door, but a small group of men had apparently been assigned to search the hangar. Mostly security guards.

  Um … okay, the voice said. Uh, who is this?

  “Who do you think it is?” I asked in annoyance. “I’m Alcatraz. Who are you?”

  Oh, I—the image, and voice, fuzzed for a moment—sent to retrieve you. Sorry! Uh, where are you?

  “In a hangar,” I said. One of the guards perked up, then pulled out a gun, pointing it in my direction. He’d heard me.

  “Shattering Glass!” I hissed, ducking back down.

  You really shouldn’t swear like that, you know.… the girl said.

  “Thanks,” I hissed as quietly as possible. “Who are you, and how are you going to get me out of this?”

  There was a pause. A dreadful, terrible, long, annoying, frustrating, deadly, nerve-racking, incredibly wordy pause.

  I … don’t really know, the girl said. I—wait just a second. Bastille says that you should run out somewhere in the open, then signal us. It’s too foggy down there. We can’t really see much.

  Down there? I thought. Still, if Bastille was with this girl, that seemed like a good sign. Although Bastille would probably chastise me for getting myself into so much trouble, she did have a habit of being very effective at what she did. Hopefully that would include rescuing me.

  “Hey!” a voice said. I turned to the side, staring out at one of the guards. “I found someone!”

  Time to break things, I thought, taking a deep breath. Then I sent a burst of breaking power into the wheel of the airplane.

  I ducked away, leaping to my feet as lug nuts popped free from the airplane wheel. The guard raised his gun but didn’t fire.

  “Shoot him!” said a man in a black suit, the Librarian who stood directing things from the side of the room.

  “I’m not shooting a kid,” the guard said. “Where are these terrorists you were talking about?”

  Good man, I thought as I dashed toward the front of the hangar. At that moment, the wheel of the airplane fell completely off, and the front half of the vehicle crashed down against the pavement. Men cried out in surprise, and the security guards dived for cover.

  The Librarian in black grabbed a handgun from one of the confused guards and pointed it at me. I just smiled.

  The gun, of course, fell apart as soon as the Librarian pulled the trigger. My Talent protects me when it can—and the more moving parts a weapon has, the easier it is to break. I rammed my shoulder into the massive hangar doors and sent a shock of breaking power into them. Screws and nuts and bolts fell like rain around me, hitting the ground. Several guards peeked out from behind boxes.

  The entire front of the hangar came off, falling away from me and hitting the ground outside with a reverberating crash. I hesitated, shocked, even though that was exactly what I’d wanted to happen. Swirling fog began to creep into the hangar around me.

  It seemed that my Talent was getting even more powerful. Before, I’d broken things like pots and dishes, with the very rare exception of something larger, like the concrete I had broken when I was seven. That was nothing like what I’d been doing lately: taking the wheels off airplanes and making entire hangar doors fall off. Not for the first time, I wondered just how much I could break if I really needed to.

  And how much the Talent could break if it decided that it wanted to.

  There wasn’t time to contemplate that, as the Librarians outside had noticed the ruckus. They stood, black upon the noonday fog, looking back at me. Most of them had spread out to the sides, and so the only way for me to go was straight ahead.

  I dashed out onto the wet tarmac, running for all I was worth. The Librarians began to yell, and several tried—completely ineffectively—to fire guns at me. They should have known better. In their defense, few people—even Librarians—are accustomed to dealing with a Smedry as powerful as I was. Against others, they might have been able to get off a few shots before something went wrong. Firearms aren’t completely useless in the Free Kingdoms, they’re just much less powerful.

  The shooting—or lack thereof—bought me only a few seconds of time. Unfortunately, there were a pair of Librarians in my path.

  “Get ready!” I yelled into my Courier’s Lenses. Then I whipped them off and put on the Windstormer’s Lenses. I focused as hard as I could, blowing forth a burst of wind from my eyes. Both Librarians were knocked to the ground, and I leaped over them.

  Other Librarians cried out from behind, chasing me as I moved out onto a runway. Puffing, I reached into a pocket and pulled free my Firebringer’s Lens. I spun and activated the Lens.

  It started to glow. The group of Librarians pulled to a halt. They knew enough to recognize that Lens. I held it out, then pointed it up into the air. It shot a line of red firelight upward, piercing the fog.

  That had better be enough of a signal, I thought. The Librarians gathered together, obviously preparing to rush at me, Lens or no Lens. I prepared my Windstormer’s Lenses, hoping I could use them to blow the Librarians back long enough for Bastille to save me.

  The Librarians, however, did not charge. I stood, anxious, the Firebringer’s Lens still blasting into the air. What were they waiting for?

  The Librarians parted, and a dark figure—silhouetted in the muggy fog—moved through them. I couldn’t see much, but something about this figure was just plain wrong. It was a head taller than the others, and one of its arms was several feet longer than the other. Its head was misshapen. Perhaps inhuman. Most definitely dangerous.

  I shivered, taking an involuntary step backward. The dark figure raised its bony arm, as if pointing a gun.

  I’ll be all right, I told myself. Guns are useless against me.

  There was a crack in the air, then the Firebringer’s Lens exploded in my fingers, hit square on by the creature’s bullet. I yelled, pulling my hand down.

  Shoot my Lens rather than me. This one is more clever than the others.

  The dark figure walked forward, and part of me wanted to wait to see what it was that made this creature’s arm and head so misshapen. The rest of me was just plain horrified. The figure started to run, and that was enough. I did the smart thing (I’m capable of that on occasion) and dashed away as quickly as I could.

  Instantly, I seemed to be pulled backward. The wind whistled in my ears oddly, and each step felt far more difficult than it should have. I began to sweat, and soon it was tough to even walk.

  Something was very, very wrong. As I continued to move, forcing myself on despite the strange force towing me backward, I began to think that I could feel the dark thing behind me. I could sense it, twisted and vile, getting closer and closer.

  I could barely move. Each. Step. Got. Tougher.

  A rope ladder slapped down against the tarmac a short distance in front of me. I cried out and lunged for it, grabbing hold. My weight must have told those above that I was on board, because the ladder suddenly jerked upward, towing me with it and ripping me free from whatever force had been holding me back. I felt the pressure lighten and, glancing down, I let out a relieved breath.

  The figure still stood there, indistinct in the fog, only a few feet from where I’d been. It stared up as I was lifted to safety, until the ground and the creature disappeared into the mist.

  I let out a sigh of relief, relaxi
ng against the wood and rope. A few moments later, my ladder and I were pulled free from the fog, bursting out into open air.

  I looked up and saw perhaps the most awesome sight I’d ever seen in my entire life.

  Starscape Reading and Activity Guide to the Alcatraz vs. the Evil Librarians Series

  By Brandon Sanderson

  Ages 8–12; Grades 3–7

  ABOUT THIS GUIDE

  The questions and activities that follow are intended to enhance your reading of Brandon Sanderson’s Alcatraz novels. The guide has been developed in alignment with the Common Core State Standards, however please feel free to adapt this content to suit the needs and interests of your students or reading group participants.

  ABOUT THE ALCATRAZ SERIES

  Brandon Sanderson turns readers’ understanding of literary genres upside down and backward in this lively adventure series. In the world of thirteen-year-old Alcatraz Smedry, “Librarians,” with their compulsions to organize and control information, are a source of evil, and “Talents” can include breaking things, arriving late, and getting lost. Add an unlikely teenage knight named Bastille, flying glass dragons, wild battles, references to philosophers and authors from Heraclitus to Terry Pratchett, and plenty of hilarious wordplay, and you have a series to please book lovers of all ages. And one that will have readers reflecting deeply about the nature of knowledge, truth, family, and trust, all while laughing out loud.

  READING LITERATURE

  Genre Study: Fantasy

  In the introduction to the first book in the series, Alcatraz vs. the Evil Librarians, the narrator, Alcatraz Smedry, claims that his story is true, even though it will be shelved as “fantasy” in the world to which his readers (you) belong.

  Fantasy is a literary genre that often includes:

  • Characters who are magical, inspired by mythology, or who have special powers

  • Settings that include unexplored parts of the known world, or new and different worlds

  • Plot elements (actions) that cannot be explained in terms of historical or scientific information from our known world

  While reading the books in this series, note when the author uses some of these elements of fantasy to tell his story. Students can track their observations in reading journals if desired, noting which elements of the fantasy genre are most often used by the author.

  Older readers (grades 6 and 7) may also consider the way the author incorporates elements of the following genres into his novels, as well as how these genres relate to the fantasy components of the series:

  Science fiction, which deals with imaginative concepts such as futuristic settings and technologies, space and time travel, and parallel universes. Science fiction stories frequently explore the effects of specific scientific or technological discoveries on governments and societies.

  Steampunk, a subgenre of science fiction, which is often set in an alternative history or fantasy and features the use of steam as a primary power source. Steampunk features technologies which seem simultaneously futuristic and old-fashioned, or beings which are combinations of mechanical and biological elements.

  After reading one or more of the Alcatraz books, invite students to reread the “Author’s Foreword” to Alcatraz vs. the Evil Librarians and discuss why they think the author chose to begin the series by explaining where the books will be shelved in a library.

  Technical Study: Structure and Literary Devices

  The Alcatraz series can be viewed as the author’s exploration of the idea, concept, and value of books themselves as both a way information is shared, and the way it is contained. One way Brandon Sanderson accomplishes this is to question the very structure of the novel. Invite students to look for the following elements in the stories and share their reactions to these literary devices and structures.

  • Point of View. In this series, the point of view through which the reader sees the story is in the first-person voice of Alcatraz Smedry. He also claims that he is using the name Brandon Sanderson as a pseudonym, thus this is an autobiography or memoir. Is Alcatraz Smedry a reliable narrator, giving readers an unbiased report of the events of the story, or is Al an unreliable narrator, making false claims or telling the story in such a way as to leave doubts in the reader’s mind? In what ways is Alcatraz reliable and/or unreliable? How might the series be different if Bastille or another character were telling the story? (Hint: For further examples of unreliable narrators in children’s and teen fiction, read Jon Scieszka’s The True Story of the Three Little Pigs, E. Nesbit’s The Story of the Treasure Seekers, Justine Larbalestier’s Liar, or Harper Lee’s To Kill a Mockingbird.)

  • Asides. At times, the narrator directly addresses the reader, suggesting how s/he should interpret a comment or how to best enjoy the novel (e.g. reading aloud or acting out scenes). Does this change the reader’s sense of his or her relationship with the book? If so, how does this relationship feel different?

  • Chapter Breaks. Discuss the unusual ways the author begins, ends, numbers, and sequences chapters. Is this pleasant or unpleasant? Have readers read any other works of fiction (or nonfiction) that explore chapters in this way?

  • Wordplay in World Building. To explain Free Kingdoms ideas, technologies, and objects in terms of the Hushlander (readers’) world, the author uses similes, metaphors, and analogies. To reflect protagonist Alcatraz’s own confusion and frustration, Brandon Sanderson employs invented words, puns, and even text written backwards or in other unusual ways. Find examples of these uses of wordplay in the text. How does the use of these literary devices enrich the text?

  Character Study: Families and Friends

  Having been raised in foster homes convinced that both of his parents were horrible people, Alcatraz Smedry is often uncertain as to what it means to like, love, and trust other people. Since he is the narrator of the series, Alcatraz’s uncertainty affects readers’ perceptions of the characters he describes. In a reading journal or in class discussion, have students analyze the physical traits, lineage (parents, relationships), motivations, and concerns of major characters in the novel. How is each character related to Alcatraz? What is especially important about the idea of family relationships in this series? Does Alcatraz’s view of certain characters change in the course of single books? Do recurring characters develop or change over the course of more than one book in the series? If so, how and why do the characters evolve?

  English Language Arts Common Core Reading Literature Standards

  RL.3.3-6, 4.3-6, 5.3-6, 6.3-6, 7.3-6

  THEMES AND MOTIFS: DISCUSSION TOPICS for the ALCATRAZ SERIES

  Sanderson’s Alcatraz novels can be read on many levels, including as adventure stories, as musings on the nature of knowledge, and as fantasies incorporating elements of science fiction and steampunk. Here are some themes you may want to watch for and explore with your classmates or students.

  • Talent. How does Sanderson use the word talent in traditional and nontraditional ways? Is talent important, valuable, even essential? What does Sanderson really mean by “talent”? How might students incorporate Sanderson’s unique interpretation of the word talent into their own sense of self?

  • Heroism. Throughout the novel, Alcatraz claims to be “bad,” “a liar,” “a coward,” and “not a hero.” What makes a “hero” in a novel, a movie, and in real life? Does it matter if a person acts heroically on purpose or by accident? What do you think is the most important reason Alcatraz denies his heroism?

  • Knowledge, Learning, Thinking. Find instances in the stories when Alcatraz admits to acting before thinking ahead to consider all possible outcomes of his plans. In these instances, is he simply being careless or does he lack some important information since he was raised in the Hushlands? Compare and contrast the way people acquire knowledge in the Hushlands versus the Free Kingdoms.

  • Opposites. Throughout the novels, the narrator refers to the ideas of the ancient Greek philosopher Heraclitus, whose doctrines included (1)
universal flux (the idea that things are constantly changing) and (2) unity of opposites (the idea that opposites (objects, ideas) are necessary and balance each other). The philosopher also believed that “Much learning does not teach understanding,” (The Art and Thought of Heraclitus, ed. Charles H. Kahn, Cambridge University Press, 1981). How might the series be read as an exploration of Heraclitus’s doctrines?

  English Language Arts Common Core Speaking and Listening Standards

  SL.3.1, 4.1, 5.1, 6.1, 7.1

  SL.3.3, 4.3, 5.3, 6.3, 7.3

  RESEARCH AND WRITING PROJECTS

  Keep a Reading Journal.

  Use the journal to record:

  • Favorite quotations, funny lines, exciting scenes (note page numbers).

  • Situations in which the main character is in crisis or danger, and notes on what advice readers might offer.

  • New vocabulary words and/or a list of invented words.

  • Sketches inspired by the novels.

  • Questions readers would like to ask the author or characters from the novels.

  Explore Glass.

  From Oculators’ Lenses to unbreakable glass buildings, glass is a core substance throughout the series. Go to the library or online to learn more about glass. Create a PowerPoint or other multimedia presentation discussing the physical properties, history, practical, and creative uses of glass. Or create a presentation explaining how glass works in the Free Kingdoms. Include visual elements, such as photographs or drawings, in your presentation.

  Silimatic Technology.

  This part scientific, part magical technology powers much of the Free Kingdoms. Using details from the novels, create an outline or short pamphlet explaining the rules and functions of silimatic technology as you understand it. If desired, dress as you imagine a Free Kingdoms scientist might choose to dress and present your findings to classmates.

  Choose a Talent.

  Many of the characters in the Alcatraz series have talents that seem more like problems. Think of a personality or quality you consider a fault in your own life, such as messy penmanship, bad spelling, or the inability to catch a baseball. Imagine how that talent might prove useful in the world of Alcatraz. Write a 3–5 page scene in which you encounter Alcatraz and help him using your “talent.”

 
Previous Page Next Page
Should you have any enquiry, please contact us via [email protected]