Sandworms of Dune by Frank Herbert


  While the Guild assistants finished connecting the generators and sealed the prefab shelters, the Tleilaxu researcher went back aboard the near-empty lighter. In the cargo hold he smiled paternally at his magnificent specimens. The armored worms were small but ferocious. They looked ready to tackle a dead world. Their world.

  Ages ago, the Fremen had been able to summon and ride sandworms, but those original creatures had died out when Leto II's terraforming operations had turned Arrakis into a garden world with green plants, flowing rivers, and moisture from the sky. Such an environment was fatal to sandworms. But when the God Emperor was assassinated and his body fissioned into sandtrout, the whole process of desertification began anew. The freshly spawned worms became far more vicious than their predecessors, tackling the huge challenge of recreating the Dune That Once Was.

  Waff now faced a challenge many times more difficult. His modified creatures were armored to resist the most severe environment, with mouths and head ridges powerful enough to crack through the vitrified dunes. They could dig deep beneath the black surface; they could grow and reproduce--even here.

  He stood before the dusty holding tank in which the worms churned. Each specimen was about two meters in length. And strong.

  Sensing his presence, the creatures twitched restlessly. Waff looked outside to where the sky had turned the deep purple-brown of dusk. Storms swirled gritty dust through the atmosphere. "Be patient, my pets," he said. "Soon I will release you."

  We are naive to think that we control a precious commodity. Only through guile and eternal wariness do we keep it out of the hands of our competitors.

  --Spacing Guild internal report

  Edrik moved his Heighliner away from the ruins of Rakis, no longer concerned with the Tleilaxu Master. Waff had served his purpose.

  More important, the Oracle of Time had summoned all surviving Navigators, and Edrik would give them joyous news. With the seaworms obviously thriving on Buzzell, there would be plenty of ultraspice for the taking. The unusual concentrated form might even be superior to the original spice: a frighteningly potent melange to keep Navigators alive without the meddling, greedy Administrator faction or the witches of Chapterhouse.

  Freedom!

  It had amused him to see Waff taking his worm samples to Rakis, hoping to establish a new spice cycle. Edrik didn't think the little researcher could do much there, but an alternative source of melange would be a bonus. But even without that, never again would the Navigators be strangled by power games. The four Guildsmen whom Edrik had sent to accompany Waff were spies and would secretly report everything the Tleilaxu achieved.

  Inside his tank, Edrik smiled to himself, pleased that he had thought of all eventualities. With the first package of Buzzell ultraspice safely stored in his security chamber, the Navigator guided his Heighliner out into the emptiness of space. Even the Oracle would congratulate him for this remarkable news.

  Before he could travel toward his scheduled rendezvous, however, the emptiness rippled around him. When Edrik studied the distortions, he realized what they were. Moments later, scores of Guildships appeared like buckshot in space, winking through foldspace and emerging forward and back, above and below, to surround his Heighliner completely.

  Edrik transmitted on a band that only fellow Navigators should have received. "Explain your presence."

  But none of the imposing newcomers answered. Studying the glyphs and cartouches on the sides of the enormous hulls, he realized that these were new Guildships, guided by Ixian mathematical compilers.

  The computer-controlled vessels closed in. Sensing the threat, Edrik transmitted with greater alarm, "What is your justification?"

  The other Guildships formed a smothering blanket around his Heighliner. The silence of the great vessels was more intimidating than any voiced ultimatum. Their proximity distorted his Holtzman fields, preventing him from folding space.

  Finally a voice spoke, flat and dull in timbre, yet unnervingly confident. "We require your cargo of seaworm spice. We will board your ship for inspection."

  Edrik assessed these enemies, his mind racing through a labyrinth of possibilities. The ships appeared to belong to the Administrator faction. They functioned with Ixian devices, so they had no need for Navigators or melange. Why then would they want to confiscate the ultraspice? To prevent Navigators from having it? To ensure the Guild's complete reliance on Ixian navigation machines?

  Or could this be another foe entirely? Were these ships flown by CHOAM pirates hoping to seize a valuable new asset? Witches from Chapterhouse wanting to force continued dependence on the Sisterhood's melange?

  But how would any outsiders know about the ultraspice?

  While Edrik's Heighliner hung helpless in space, small interdiction ships emerged from the surrounding Guild vessels. He had no choice but to allow boarders onto his ship.

  Though Edrik did not recognize him, a man wearing appropriate Guild insignia marched along the decks and ascended to the restricted level, brushing aside all security barriers. Six well-muscled men accompanied him. The leader smiled condescendingly when he stood before the Navigator's tank and looked into it. "Your new spice has fascinating possibilities. We require it from you."

  Edrik boomed from within his chamber, intentionally amplifying the speaker system. "Go to Buzzell and obtain your own."

  "This is not a request," said the man, his face bland. "We have learned the intensity of this substance and believe it to be a remedy for our difficult situation. We will take it to the heart of the thinkingmachine empire."

  Thinking machines? What did the Administrator faction have to do with the Enemy? "You may not have it," Edrik repeated, as if he had any say in the matter.

  The bland-faced Guildsman gestured to his burly bodyguards, and they withdrew iron-tipped hammers from their slick gray robes. The leader gave them a calm, matter-of-fact nod.

  Panicked, Edrik swam backward in his tank, but he had nowhere to go. The muscular bodyguards did not care that he was inside the container or that exposure to the air would kill him. With thick arms, they swung their heavy sledges and smashed the thick plaz walls.

  Jagged cracks split out in starburst patterns, and concentrated orange spice gas whistled out through the breaches. The guards did not react to the melange streaming into their faces, though the concentration should have made a normal human reel. Their bland-faced leader watched like a man smelling an approaching storm while Edrik's atmosphere drained out.

  When the air pressure was no longer sufficient to buoy him, the Navigator collapsed to the floor of his tank. Weakly, he raised his webbed hands and demanded answers in a voice that was little more than a gasp. The Guildsman and his companions offered no explanations.

  Withering and twitching, Edrik lay on the floor. He extended a rubbery arm and tried to crawl, but with all the spice gas draining away, the air was too thin. He could no longer breathe, could hardly move. Even so, the Navigator was slow to die.

  The bland-faced man stepped closer to the shattered wall, and his features metamorphosed. Khrone said to his Face Dancer companions, "Take the concentrated spice. With this substance, Omnius will awaken his Kwisatz Haderach."

  The others departed to search the decks and soon uncovered the hoard of modified melange. When the disguised guards returned to the interdiction ships, Khrone held one of the heavy packages in his arms. He inhaled deeply. "Excellent. Remove all of our people from this Heighliner. When we are safe, destroy the ship and everyone aboard it."

  He looked coolly down at the dying Edrik. Only a few rusty curls of gas continued to ooze from cracks in the tank. "You have served your purpose, Navigator. Take solace in that." The Face Dancer strutted away.

  Edrik continued to heave great breaths, but barely a scent of melange remained. By the time the computer-controlled Guildships got into formation in space, he could barely keep from slumping into unconsciousness.

  The opposing vessels opened fire. Edrik's Heighliner exploded before he c
ould utter a curse.

  There is an art to legend-telling, and an art to living the legend.

  --a saying of Ancient Kaitain

  The Ithaca's replenishing operations had taken place in the stillrich northern latitudes, far from any visible population centers. Garimi managed the complex process with dozens of flying craft from the hangar decks, leaving Duncan on the command bridge. He felt trapped there, unable to leave because of the protective veil that the no-ship usually afforded him. He hated having to remain behind while others did the risky work . . . and he didn't even know what the old man and woman wanted from him.

  He had no idea what was going on back in the Old Empire, with Murbella and Chapterhouse. He knew only that the Enemy was still searching for him--and he was still hiding, as he had been for decades. Was this truly the best way to fight, the best way to defend humanity? He had been adrift for as long as the Ithaca, and of late, the waters of uncertainty seemed deeper than ever.

  It had been two days now without word from Teg or Sheeana and their team. If their group was simply meeting with the natives, someone should have checked in by now. Duncan feared another trap like the one they had encountered on the planet of the Handlers.

  Miles Teg had been his mentor and his student, and Sheeana . . . ah, Sheeana. They had been lovers and sexual opponents. She had cured him and saved him, so of course he cared for her. He had tried to protect himself by denying it, but she hadn't believed him, and he hadn't believed himself. Both knew they had a bond unlike any other, different from the one he and Murbella had imposed upon one another.

  As he studied the landscape below, it seemed to call to him. Many cities were discernible in the northern and southern forested latitudes. He felt he should be down there facing any possible dangers with the others, not stuck aboard the Ithaca, forced to remain safe and out of sight.

  How long am I supposed to wait?

  When he was Swordmaster of House Atreides he would never have hesitated. If it had been young Paul Atreides under threat, Duncan would have leapt in to fight for him, ignoring the intangible threat of the old man and woman. As the witches said in their oft-quoted Litany, I will face my fear. And it was about time he did so.

  He closed his eyes, not wanting to see the spreading desert that looked like a seeping knife wound across the continent. "I will not ignore this." Duncan summoned Thufir Hawat as well as Garimi, who had recently returned to the no-ship with all of her flying craft after reloading the Ithaca's stores.

  Duncan stood when they arrived. "We are going to rescue the landing party," he announced, "and we're going to do it now. I don't know what kind of military force those people have down there, but we'll stand against it if the Bashar is in trouble."

  Thufir's eyes brightened and his face flushed. "I'll pilot one of the ships."

  Duncan remained stern. "No, you will follow my orders."

  Garimi was taken aback by Duncan's bold comment, but nodded as she heard him rebuke Thufir. "Do you have instructions for us before we depart? Shall I command the mission?"

  "No--I will do it personally." Before either could argue with him, Duncan strode toward the lift, and they were forced to follow him. "I'm sick of hiding. My plan has been to run and remain unobtrusive, staying one step ahead of that strange net. But in doing so, I've left too much of myself behind. I am Duncan Idaho." He raised his voice as they entered the lift. "I was Swordmaster of House Atreides and consort of St. Alia of the Knife. I acted as advisor and companion to the God Emperor. If the Enemy is out there, I won't leave the rest of humanity to face it themselves. If Sheeana and the Bashar need my help, then I'm going to help."

  Thufir stiffened, then allowed himself a pleased smile. "You should have left the Ithaca long ago, Duncan. I don't see what you've accomplished by staying here. The no-field hasn't exactly offered perfect protection."

  Garimi seemed pleased by Duncan's attitude. "My recovery teams took a good look at that planet down there, and it seems a fine place to settle. Does that mean you'll stop opposing my efforts and let us form a colony at last?"

  The lift doors closed, and the group began to drop toward the hangar decks where the many ships were being refueled. "That remains to be seen."

  TEG BIDED HIS time in the camp long after Stilgar and Liet flew off into the early morning. By now, Duncan would certainly have drawn the obvious conclusions.

  "Do you think they'll kill us, after all?" Sheeana's tone was surprisingly matter-of-fact, as if she had accepted the inevitable.

  "Maybe just you. You're the one they blame." He spoke without humor. Though they were allowed to sit on the ground outside, their captors still watched them closely.

  She sipped from a small cup of water that had been provided. "Is that a joke?"

  "A distraction." Teg glanced up at the sky. "We have to trust Duncan to decide on the correct response."

  "Maybe he thinks we can handle this ourselves. Duncan has great confidence in our independent abilities."

  "As do I. Should it become necessary, I could slaughter every one of these people." He chose the word intentionally. Slaughter. As he had done with the Honored Matres in their fortress on Gammu. "And it would take me no longer than the blink of an eye. You know it."

  Sheeana had seen him move against the Handlers, helping her, Thufir, and the Rabbi escape, and she had also seen how much that brief burst of energy had drained him. "Yes, I know, Miles. And I pray it doesn't become necessary."

  Off in the distance they heard the whining drone of the small flyer returning from the desert. Teg's sharply attuned ears recognized its sputtering engine sound. The villagers gathered at the packed landing zone, anxious to receive the hunting party. First, two specks appeared in the sky, flying low; then they were joined by many more dots, like a dispersed flock of migrating birds. The drone grew to a roar.

  Teg shaded his eyes, identifying many of the flying craft. "Mining shuttles and lighters from the no-ship. So this is how Duncan plans to rescue us. He's trying to impress them. It appears he sent everything we have."

  "We certainly have superior firepower. Duncan could have taken the direct method and rescued us by force of arms."

  Watching the ships come closer, Teg smiled. "He's smarter than that. Like me, he wants to avoid bloodshed, especially in a conflict he doesn't entirely understand." Did I teach him that lesson, or did he teach me? As the Bashar reflected on their past lives, he didn't know the answer.

  More than forty craft landed together in a flat, open space at the outskirts of the village. They weren't war vessels or armored attack ships, though some had defensive weapons. The Bashar stepped with Sheeana away from the tents, to face the largest mining shuttle. No one tried to stop them; the people were too awed by what they saw.

  It surprised Teg to see Duncan Idaho himself march down the ramp of the lead craft, wearing his traditional House Atreides uniform, complete with polished boots and the starburst insignia of his rank. If the Qelsans had been gone from the Old Empire for fifteen centuries, they weren't likely to recognize any of the symbols, but Teg thought the uniform gave his friend a distinguished aura of command, and undoubtedly provided self-assurance.

  Duncan swept his gaze across the confused villagers, finally spotting Teg and Sheeana. The relief on his face was obvious as he made his way to them. "You're still alive. And unhurt?"

  "Stuka isn't," Sheeana said with an edge of bitterness.

  "You shouldn't have left the no-ship," Teg said. "You're vulnerable now, visible to the searchers and their wide net."

  "Let them find me." Duncan appeared stony, as if he had reached an inescapable conclusion. "This endless chase and hiding accomplishes nothing. I can't defeat the Enemy unless I confront them."

  Sheeana glanced nervously at the sky, as if expecting the old man and woman to appear suddenly. "Garimi could have led the attack, or even Thufir. Instead, you let yourself be swayed by your emotions."

  "I factored them in when I made my correct decision." Duncan's face flush
ed, as if he were hiding the real answer, and he rushed ahead with an explanation. "By comline, I spoke with Stilgar and Liet-Kynes aboard the flyer. We intercepted them out in the desert, so I have some inkling of what's going on here. I know how they killed Stuka--and why."

  "And you're surprised to see me alive?" Sheeana asked. "Grateful, too, I hope."

  Teg interrupted. "The death of Stuka was a tragic overreaction. These people made assumptions about us."

  Nodding, Duncan said, "Yes, Miles. And if I had made an overzealous response with superior firepower, that would have caused many more deaths and a much greater tragedy. In one of my earlier lives I might have done exactly that, but I only needed to think about what you would have done."

  Stilgar and Liet emerged with the commandos from the tanker. The two young gholas displayed a hardness to them now, and new life behind their eyes. The Fremen naib and the planetologist had found something on Qelso that reenergized them and transported them to other times.

  Teg understood what all the gholas had gone through since recovering their memories. They had been sheltered and comfortable aboard the Ithaca, forced to content themselves with reading about their pasts and watching the sandworms in the cargo hold, as if they were specimens in a zoo. But these gholas could remember the real Arrakis. The lives of Stilgar and Kynes had not been safer or more comfortable in the tumultuous old days, but there had been a certain sharp definition to who they were.

  Others continued to emerge from the landed vessels: Thufir, Garimi and more than a dozen Sisters, muscular male Bene Gesserit workers, second-generation children born aboard the no-ship setting foot on a real planet for the very first time in their lives. Five of the Rabbi's followers stood in bright sunlight, looking around in wonder at the landscape, at the open spaces. Presently the old man himself emerged, blinking his bespectacled, owlish eyes.

  Var looked admiringly at the mining shuttles and lighters, at his new companions Stilgar and Liet. He raised his chin. Apparently, Duncan had also spoken with the village leader at length during their flight back from the desert. "Duncan Idaho, you know what trials we face here, what we've been driven to do. We are the only ones who'll stand against the death of this planet. We did not bring the desert here. You have no right to condemn us."

 
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